
This makes for an extremely mobile and durable group of bodies, that can decimate once in melee. 17 of them are running lightning claws, with 3 of them taking Thunder hammers. The rest of Elites bring in a whopping 20 Vanguard Vets with Jump Packs storm shields. This is a good option because he has loadout flexibility and offers sweet re-rolls to wound rolls of 1 within 6″.Įlites start off strong with a single Relic Contemptor Dread, running Cyclone, and 2 Twin Volkites making it great chaff clearer with potential to sneak damage in on bigger models. The second Detachment is a Vanguard led by a Primaris Lieutenant. Heavy Support adds in a total of 10 Devastator Marines with 4 Multi-meltas and 4 Grav-cannons making for a nice suite of ranged anti-armor shots.įinishing off the Patrol is a Drop pod and 2 Land Speeder Storms for some mobility! Elites see the inclusion of a total of 4 Company Veterans who are cheap bodies that can all take storm shields making them very durable.

There is only one Troop, being a 5 man Incursor squad just to add a few bodies. Overall he is just a slightly better dreadnought with a great stat line, who is harder to take down thanks to his -1 damage ability.Ī Primaris Techmarine is the other HQ and helps out by healing the vehicles of the list, including Hecaton! One of the main benefits of which is gaining access to Hecaton Aikos, a Minotaurs named Dreadnought.
Konrad threw everyone a curveball by going Minotaurs, which are an Iron Hands successor.
